using UnityEngine;
using System.Collections;
public class AnimationController : MonoBehaviour
{
private Animator anim;
private Vector3 moveDirection;
void Start()
{
anim = GetComponent<Animator>();
}
void Update()
{
moveDirection = new Vector3(Input.GetAxis("Horizontal"),0, Input.GetAxis("Vertical"));
if (moveDirection.x != 0 || moveDirection.z != 0)
{
anim.SetBool("isWalk", true);
}
else
{
anim.SetBool("isWalk", false);
}
anim.SetFloat("speed", moveDirection.z);
anim.SetFloat("turn", moveDirection.x);
}
}
NO GAME NO DREAM !!!!